![]() It’s not unlike the stage progression of Four Swords Adventures, and given the arcade-like qualities of the main quest in Tri Force Heroes, it fits. From the castle, players choose between solo and team play (more on those in a second), where they then select different missions/stages to embark on in the Drablands. The game takes place entirely within Hytopia Castle and its surrounding castle town. Unlike conventional Zelda titles, there is no massive, open world to explore. It’s an intentionally light backdrop that suits the game well given its multiplayer focus. Link arrives on the scene in a side-splittingly terrible outfit, ready to save the day. The witch, consumed with jealousy over the style-forward Princess Styla, curses the young girl to be stuck in an irremovable (and really tacky) head-to-toe bodysuit, and threatens to do similar things to anyone else in Hytopia who wishes to be fashionable. Link is summoned to the kingdom of Hytopia, a fashion-obsessed realm under siege by the evil witch of the Drablands (see what Nintendo did there?). If nothing else, Tri Force Heroes is utterly hilarious when it comes to its narrative. Tri Force Heroes was brimming with potential, but sadly it fails to deliver on it in any meaningful ways and feels like a step backward as a result. While it does have some of the good traits of its predecessor, this is an imperfect experience, at best. Tri Force Heroes scales the action down to three players as opposed to that game’s four and introduces an entirely different control scheme, to mixed results. Which is really disappointing, because Nintendo has already proven that it can do an outstanding multiplayer-focused Zelda game when it released Four Swords Adventures on GameCube back in 2004. So instead, I’ll just say that The Legend of Zelda: Tri Force Heroes is an okay game. ![]() I want to be like all the other cool gaming journalists and put a big old tagline at the top of this review that says something like, “Tri Harder,” “Tri, Tri Again,” “Tri-umphant,” and so on, but… that would be annoying.
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